Item Condition Tiers in Probably Stolen — Full Table and Price Treatment
Updated · Game version 1.0
Direct answer
Condition is the first thing you read and the biggest single lever on price. It is judged visually, before any tool, and it applies as a multiplier rather than a flat deduction — which is why a worn item is not “worth less” in some vague sense, but worth a specific fraction of its tier above. The one distinction that matters more than the tier itself is cosmetic versus functional: cosmetic damage barely moves the number, functional damage moves it hard.
The tier table
| Tier | What you see | Price treatment | Most common misread |
|---|---|---|---|
| Pristine | No visible wear, original finish intact | Full value — the reference price everything else is measured against | Assuming pristine means sealed; they are separate states |
| Excellent | Minor surface wear, nothing functional | Small discount from full | Reading surface wear as damage and discounting too far |
| Good | Visible wear, fully functional | Material discount — the tier where most items actually sit | Pricing it as Excellent because nothing is broken |
| Worn | Heavy cosmetic wear, still functional | Deep discount, but it still sells | Treating it as unsellable when it is only cheap |
| Damaged | Functional defect — it does not do its job | Value collapses toward repair cost or parts | Discounting a functional defect as if it were cosmetic |
| Parts | Not usable as the item | Priced per unit or as material, not as the item | Trying to sell it as Damaged and being read as optimistic |
Cosmetic versus functional: the only distinction that really matters
Every mispriced item in this game comes from the same root cause — treating a functional problem as a cosmetic one, or the reverse.
- Cosmetic damage changes how the item looks. It moves the price a little, and it never makes an item unsellable.
- Functional damage changes what the item does. It moves the price hard, and it can make an item unsellable at any price a buyer would accept.
So the question to ask of every item is not “how bad does it look” but “does it still do the thing”. Answer that first, and the tier mostly names itself.
Stacks are priced per unit
Why buying low-condition to resell rarely works
The table you are reading is the same table the buyer is reading. Buying Worn and selling it on does not create value, because the next person applies the same discount you did — you have only taken on the holding cost and the risk. Low-condition buying works when you are the one who can fix the condition, and stops working the moment you cannot. If repair or re-seal is available to you, price the item as Damaged plus the cost of the fix, and check that the result is still below the tier you are trying to reach.
Reading condition fast
The third step is the one people skip. Condition and authenticity are not independent — a “worn” item that is suspiciously unworn in the places wear should show is a relabel question, not a condition question.
Where to go next
- The full appraisal sequence → how to appraise items
- Seals and certificates in detail → certificates and seals
- Spotting a fake before the seal matters → counterfeit and relabelled items
Written against game version 1.0. Condition tiers are checked after each patch; if the patch you are playing is newer than the version above, this page may be out of date, and we will re-check it and update the version line.